Deepak Nayak

Backend engineer, product builder, team lead

I like building products that solve a real problem and become hard to replace.

Most of my work is backend: integrations, sync paths, queues, retries, and the parts of a system that need to stay reliable. But I care just as much about whether the product is easy to use. If people cannot solve their problem cleanly, the backend work is not enough.

Deepak Nayak smiling in a blue shirt.

Based in Bengaluru, India

The kind of work I do best

Most of it sits somewhere between product decisions, backend systems, and the operational details that start to matter once people depend on the product every day.

Products People Settle Into

I like products that become part of the job instead of a thing people tolerate. The work is not just to ship features. It is to make the product useful enough, reliable enough, and clear enough that people keep leaning on it.

Backend Work With Product Consequences

Most of the interesting problems for me are deep in the backend, but they always show up in the product eventually. Bad sync, slow jobs, unclear state, or brittle integrations always leak outward. I like fixing those at the root.

Systems That Need Shape

I tend to get pulled toward situations where the problem is still fuzzy, the boundaries are not clear yet, and several parts of the system are involved. That is usually where I do my best work.

Teams That Need Hands-On Leadership

Sometimes the right move is to go heads down on a hard problem. Sometimes it is to lead, set direction, make tradeoffs visible, and help the team move with more confidence. I like being useful in either mode.

How I work

I can work across the whole product when needed, go deep on a specific engineering problem, or lead a team through the work.

I can take a product from a vague problem to a shipped system.

That usually means talking to customers, understanding what is actually painful, figuring out the system boundaries, building the backend and product flow, then staying close enough to learn what changed after release.

I can go very deep on one stubborn engineering problem.

Some work needs broad ownership. Some work needs patience. I am comfortable staying with one difficult issue long enough to understand the failure modes, simplify the design, and make it reliable again.

I can lead without drifting too far from the work.

I like leading teams in a hands-on way: reviewing designs, unblocking difficult decisions, helping engineers get sharper around ambiguous backend work, and stepping in directly when the problem needs it.

A few stops along the way

ClearFeed

Lead Engineer

Mar 2024 - Present

I lead backend engineering here now. The work stays close to the system: shaping product and integration flows, reviewing difficult designs, improving engineering habits, and helping the team turn unclear requirements into something we can trust in production.

ClearFeed

Founding Engineer

Aug 2021 - Mar 2024

I joined as the first engineer and built the backend from scratch. Ticketing on top of Slack and Teams, sync with tools like Zendesk, Jira, and Salesforce, event pipelines for analytics and SLAs, and early automation features that could classify requests, draft responses, create tickets, and trigger actions across other systems.

JaanSay

Contract Full Stack Developer

Aug 2020 - Jul 2021

Part of a two-person tech team building a hyperlocal platform from scratch with Flutter, Node.js, Nginx, and a tiny DigitalOcean budget. We handled product work, deployment, scaling, and customer onboarding ourselves, so every technical decision had to be simple and cheap enough to live with.

3D Usher

Contract Full Stack Developer

Dec 2020 - Feb 2021

Built a geometry-aware instant quoting system for 3D manufacturing instead of the usual bounding-box shortcuts. I had to learn enough about materials, manufacturing constraints, and pricing logic to make the Three.js interface and quoting flow produce numbers customers could actually trust.

Dreamsoft Innovations

Software Engineer Intern

Apr 2020 - Oct 2020

My first serious production work. I built the Flutter side of a kids' digital library app, handled responsive UI across devices, and wired Flutter into a Unity-based story engine so the app experience and backend stayed in sync.

Latest writing

Notes from backend work, integration problems, production issues, and things that only became clear after shipping.

See all posts

Contact

If your team is working through integrations, backend systems, or product foundations that need to be stronger, feel free to email me.

I am based in Bengaluru, India. I enjoy work where the problem is real, the system still needs structure, and the solution has to hold up in production.

Reach out